Planetside 2 nanoweave armor. Next take the first Med kit and use your infantry resources to build a stockpile. Planetside 2 nanoweave armor

 
 Next take the first Med kit and use your infantry resources to build a stockpilePlanetside 2 nanoweave armor  All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor

When activated, the adrenaline shield applies a damage absorption overshield to the user which consumes energy to absorb an equal amount of damage, using the user's own resists to dictate damage received. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Page 1 of 2 1 2 Next > Vulpecula07. I haven't been able to find exact info on how it works, but I'm assuming that the margin between. utility: aux shield. Infantry, where no modifiers such as Nanoweave Armor or Flak Armor are in play, have no resistances and will receive 100% of the damage from any attack. Main weapon: Armistice with extendes magazine. and removed the only reason why Infiltrators actually took a shine. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own category that can be. Damage to legs can be further reduced by Nanoweave Armor, down to 1x * 0. PlanetSide 2 Forums. It is said that NMG is unaffected by Nanoweave Armor. The great nature of adrenaline stacking with nanoweave on bodyshots seems like it bumps it up a notch from resist. (Planetside 2 Gameplay Commentary Guide) Introduction To Heavy Assault Class / OLD. Unlock and use your Medical kits as often as possible. get back previous state of Nanoweave Armor (e. The nerf to adrenaline and removal of nanoweave put resist shield back into a proper place. default sidearm, nanowave armor, assimilate, and critical chain. The cerberus and rebel are pistols capable of 2-tapping infantry targets to the head, just like the revolvers: They lose this capability against auxiliary shield users, but in. The Nano-Armor Kit is a tool available to the Engineer. Spawn at a warpgate from the menu on the left of the map screen, and access the globe terminal. It's…Nano-Armor Cloaking is an ability available to the Infiltrator. 8 dmg 1000hp/85. Assuming, of course, the next instance of damage you take is a small arms (etc. Doesn't matter if it's a SMG, Carbine, AR or LMG. Fairly limited effect, but you may survive anther bullet or two - Flak armor. It doesn't make a massive. Nanoweave Armor 2 Health +12. armor 7 , TTK has increased for 40. I think you get 1 shot by snipers to the body if your not wearing it. I think you're over-representing the capability of the hardware. Normally I prefer flak armor. Adrenaline Shield is easily the best but only if you're good enough to utilise it to it's full potential. Upgrading your preferred class ability is good also. The Sirius is about sustainability, high firerate with a very large magazine, and for an SMG very high Projectile speed. First buy medkits, upgrade your class ability, get nanoweave armor if you don't play heavy assault. In this anniversary update, you'll find loads of visual updates, balance changes, an entirely new facility capture mechanic, new items available in the Depot, and even some upcoming events. A long time back, you could use an ability like Resist Shield and Nanoweave Armor and the percentage of small arms resistance applied by Resist would add itself to the % provided by Nanoweave. Flash Grenade For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. removing both nanoweave and ASC is the best option, then giving new players like 2 medkits. Adrenaline pump. That being said, you have a lot of options to choose from. 4. If you haven't, be sure to grab nanoweave armor ASAP. I suggest to rework most suit so they really be sidegrade when compared to nanoweave or flak armor. Nanoweave stacked with Nano armor cloak and I had more EHP than a resist shield heavy when cloaked. Get the first two ranks of Nanoweave armor. Maybe a mix of nanoweave armor, maybe heavy shield, a medkit pop as he loses his shield etc. The shield remains active for up to 15 seconds, based on the. Subreddit for the Planetside Franchise, a series of games developed by Rogue…Discussion in 'PlanetSide 2 Gameplay Discussion' started by Meshblorg, Jul 17, 2014. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Xilo The Odd. As a placeholder, the Excursion Kukri was listed as its reward instead of the KTR-3. If you're in doubt, go with Nanoweave. Above the line, you should keep your overshield on. I am running nanoweave armor 5 and the default heavy shield at level 3. While it deals 50 less damage on. PlanetSide 2 Forums. For example the ability to carry any weapon due to the loadout-space feature is often lauded as a great thing, but with PS2's mechanics it would immediately create OP loadouts that everyone would always take, and many loadouts that simply would never be used because they suck. No longer reduces movement speed. It adds damage resistance to small arms for your torso, arms and legs. defense: nanoweave armor. Does Nanoweave Armor stack with Nanite Mesh Generator / Adrenaline Shield? There seems to be different sources. An engineer or medic will earn more money supporting their team than becoming a raging hulk with a machine gun. Headshots: 2 Nanoweave Useless over: 13% of range Headshots: 3 Nanoweave Useless over: 50% of range Headshots: 4 Nanoweave Useless over: 85% of range where user doesn't immediately die of headshots CARV, Cycler, Pulsar, Orion: 143 @ 10m - 125 @ 65m Headshots: 1 Nanoweave Useless over: 0% of range Headshots: 2. 3. OP your logic of 'getting stomped by BR100s plz nerf what they have upgraded' can be used for anything in the game that is upgradable. Nanoweave armor reduce bodyshot damage by 20%; MAXes have 2000 HP with 80% resistance to small weapon (about 10 000 effective HP) Headshot deal x2 damage Example with the most commun encounter : a enemy HA with overshield and nanoweave armor. absolutely correct statements. Wearing Nanoweave requires no skill? It's a suit of armor. Carapace implant. 3-4 levels of Flak Armor (suit) UPDATE: As of 03/05/2014, Nanoweave Armor no longer stacks with Nanoarmor Cloaking. P. It really depends on which type of attack you are most likely to experience but I find nanoweave more useful as I am most often in or near the front line of an infantry fight in or around bases and you get some warning of things. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > [Guide] Nanoweave Armor vs ASC Analysis Discussion in 'PlanetSide 2 Gameplay Discussion' started by Iridar51, Sep 23, 2014. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. 5. This does not stack with Nanoweave Armor. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. . 6 bullets to kill 2. Vulpecula07 I'm thinking of trying something else other than the nanoweave armor. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. Flak Armor is a suit slot enhancement available to all non-MAX infantry classes. Nanoweave protects against everything. I also have a lvl 4 Nanoweave Armor that give me 15% protection…“If Mister A , can get 250 more hit point to be kill , and Mister B can take 250 less hit point than mister A to be kills , and both have weapons that have similar Time to Kill , wich one have the edje in a 1 vs 1 combat ? and when you ad more player to the equations you dig out a bigger problems thats become exponential and nanoweave start to not. 20%), it reduces the amount of damage that unit receives from that resist type. It's implant-nanoweave if you stand still, so it's beyond useless. TBH TR is the best for CQC infil, because after your artemis runs out of clip you pull out your sidearm which has a 3 round. 200dmg 10m 1000hp/200= 5 bullets to kill Nanoweave. The extra health works very well with the medic's regen ability. 5% 10Items do not stack, no matter what they are. 2 headshot kill within 15 meters on anyone not using any sort of nanoweave armor. I've also purchased the TMG-50 and slapped the HDS (3. 5% Rank 4 - 150 certs: 15% Rank 5 - 1000 certs: 20% Reminder: all classes except for Max and Infiltrator have 500 HP and 500 shields (infiltrators have 400 shields), for a total of 1000. Get the first two ranks of Nanoweave armor. Any time you are alive longer than 20 seconds without taking small arms. ) bodyshot - not a headshot or legshot. Planetside 2 - Tutorial - Aim and skill part 6 - Improving. I should know, I use it, and still get OHK'd occasionally via head shot. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltI am trying to decide what is more beneficial for the medic class. Medical Kits will unlock for all non-MAX classes simultaneously, similar to Restoration Kits, as will all upgrades. Restoration kits. PlanetSide 2 Forums. S. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I do have a loadout that uses ASC to get back to the fight quicker against semi auto snipers. It was unlocked by participating in Outfit Wars alpha preseason 3, having completed a match on Desolation at least once with an outfit that finished ranks 7 to 9 in the qualifiers, or ranks 6 to 1 in the playoffs. These categories are as follows; common explosive, infantry rocket launchers, light anti-vehicle, air to ground warheads, and. If they have nanoweave armor and are past 75m it becomes 4 bullets to kill. My takeaway: Sniper rifles you definitely want to think about turning off your low shield and. In general, I have been killed far more often by anti-personnel fire than vehicle weapons. no -10% speed reduction, because the speed reduction is made in favour of snipers) 2. Cost: 11 certs. PlanetSide 2 isn’t a typical FPS game and neither of the above is a valid limiter given the size of our world and the scale of our battles. Since a player has 500 health and 500 shield, we easily know that nanoweave armor increases health by 625, bringing total EHP to 1125, or a 12. They just seem to come together to make engineer the most versatile class in the game to take on any target. Some of the things seem superior but aren't really. medkits are really good for repositioning and is real handy for new players Reply replyPlanetSide 2 Forums. The other guns are there to specialise in something. Carapace implant. (since currentlynano is the go-to) The headshot multiplier reduction to x1,5 will just make salty veterans angry but will only reduce the TTK gap by 0,1-0,15 sec. Also in general do NOT invest in new weapons until much higher battle rank. You can more certs from support classes then being a terminator. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 11 votes, 95 comments. 8 = 0. If you're a Squad Leader trying to plant a spawn beacon at the highest point of tower, than Nano-weave armor will help get you there. Originally a specialist in the assassination of high-profile political targets, the Infiltrator quickly found a home on the battlefield. Rank 5 special ability: affected deployables will also automatically repair themselves for 25 health per second. Med Kits normally, but you can run C-4. Fury allows me to take out burning vehicle, flashes in 3 or 4 hits, and harassers, as well as infantry pretty quickly. PlanetSide 2 Forums. Unlocking Nanoweave Armor should be your focus. Every wave of newbies Miller has had in the last few months, have been, through no fault of their own easy pray, why they don't have nano-weave at a significant level. It is unlocked and upgraded using Certification Points. I am really happy about this. This does not stack with Nanoweave Armor. But I find that for me it has no effect. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Everything from character creation, to the tutorial, to default loadouts, to the player's first. Likewise, I believe nanoweave doesn't stack with the resist shield (either 12% from nanoweave or 45% from Resist shield, never both), so there's really no point in using the two together. Subreddit for the PlanetSide franchise, a series of games developed by Rogue…PlanetSide 2 Forums. Fiberweave armor adds resistance to the health. It doesn't give straight-up survivability in 1v1s like Nanoweave did, but the faster shield recharges does increase survivability overall. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nano-Weave Armor is bad for this game. Nanoweave Armor 2 Health +12. Great for holding an area or. Should Nanoweave and Fire Suppression get removed? Discussion in 'PlanetSide 2 Gameplay Discussion' started by UberNoob1337101, Oct 2, 2017. As it stands body shots deal 0. Nanoweave Armor, Revive Grenade, C4, Combat Surgeon, and either Battle Hardened or Assimilate. (Do you really want to hurt me!? It fits the QQ armor theme. So, I've really taken a liking to the heavy assault class. PlanetSide 2 Forums. how about 20% small arms resistance on it, that way there would be the heavier nanoweave armor where as the shield capacitor would be more effective for infantry fights as opposed to just a shield recharge and would make infantry fights more fun since there would be less downtime if u got shot and 1on1 fights would be more fair and create more diversity across the suit slots. If you want the maximum power in single 1v1s, go for Nanoweave. Stick a couple of ranks in each. PlanetSide 2. The only thing I can add is to say that the auxiliary shield adds an extra bullet required to kill you for 143, 125 and 167 damage bullets in some combinations of with and without nanoweave. Nanoweave effectively gives you 30-50% more time in almost every gun fight. Nanite Systems | PlanetSide 2 Wiki | Fandom See patch notes as well. I'd recommend the Rebel; 2 shot kill on everyone except 3 on heavy with shield. absolutely correct statements. 8x VS headshots thats 2. So i've seen many times people say how heavies are OP due to over-shield ability. And concs. Which do you prefer? I have my shield stuff certed up to a higher level but I'm wondering if Nanoweave armor is worth certing into as well. On top of that, there's this suit item everyone can, and almost always do, use called nanoweave armor that gives you a 20% damage reduction to small arms fire, except for headshots. Vanu have pretty limited LA options. Nanoweave increases hp to 125 so you can take 125 damage before you die. Shield works if you can get kills in quick succession, but is only useful from rank 4, it works with most suit slots, nanoweave is the first choice though. Nanoweave is available to everyone, even the sniper. Have you considered putting on Nanoweave yourself? You know. Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. There is comming a change to nanoweave armor, so hopefully this will help offset some of the headshot to body shot ratio. [MILLER] • 2 yr. 4x scopes for the TR Carbine. It's…Aug 27, 2015 @ 10:51pm. This is normal. For survivability the only one that helps in 1v1 situations is nanoweave armor. 5 is only 200 certs to get compared to the level 5 nanoweave armor which is 1000 certs. Nanoweave also makes a great choice for indoors combat. La certificazione Nanoweave Armor aumenta gli HP massimi fino al 25%. You can solo almost anything in the game, vehicles included, with these. Meshblorg Is it NanoWeave or Shield for protection against small arms fire, bullets. Also, a +100 increase in bullet velocity is a big deal when it represents almost. so with flak armor and response jacket if they stacked it would be like for example: decimator: 975 damage > 50% resist via response jacket > 487. -100%) increase the damage, and a resistance of 100%. C-4 is a utility slot explosive available to all non-MAX infantry classes, except the Infiltrator. My suggestion? Remove it and refund the points. It seems to stack with the Regen implant. implant1: JOCKEY (IMPORTANT) implant2: EOD hud (or something else) flash: gun: renegade if you really want to fuck up infantry. The Nano Armor Cloak is meant for use by CQC Infiltrators, every feature of it is geared toward that style of play, the reduced shimmer, the damage resistance while cloaked. #2 Last edited by DashRendar, Jan 29, 2014. I tend to swap suits on the go, but I only tend to swap to advanced shields on hunter infil, support medic, or resist heavy. Lightnings will still be destroyed with two well-placed bricks, but the damage of each brick is significantly reduced, complementing the small size and maneuverability of the platform. resist shield + nanoweave armor on longer ttk LMGs. Equipped the rangefinder implant out of. I personally run wraith, nanite auto repair, so your flash can repair while your an infil, scrapper, and fury. but personally I find NW more flexible and versatile than the more specialized flak armor. NMG ties an unbroken adrenaline shield at 11s of regen, and a broken adrenaline shield at 8s. Combine the 3-4hit kill potential with clientside hit detection and it can seem like people just outright delete you with no chance to retaliate. But instead of removing nanoweave I'd suggest to add other options: 1. Hardpoint and softpoint ammos now serve a larger purpose in character building. Se avete domande o dubbi lasciate pure un commento e se avete trovato utile la guida votatela. 5% 10Also, remember that leg-shots deal 90% damage, and headshots deal 200% damage, so ensure all your shots are hitting the chest. trueBusiness, Economics, and Finance. 5. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Amroe 4 Health +20% 150PlanetSide 2 Forums. 0x and most people have nanoweave armor on and that one blocks 0. Rangefinder Implant and VR targets (shooting range) Was in the VR training earlier testing out different weapons in the shooting range. Suit slots modify player’s armor to provide additional protection to a certain damage type, or utility in the form of increased speed or carrying capacity or ability power. Medic: The TAR or the Cyclone TRV. If you can weave kills and revives you will basically have endless Ability Energy and be immune to flinch and camera shake. Rank 1 Nanoweave now reduces sniper rifle damage received by 20%, instead of small arms. If not sniping from a save distance or a handfull of grenades is needed, it´s probably better to use Nanoweave Armor in my opinion. This is a must-have item. Full nanoweave outside of 85m requires another bullet still bringing it to 5 to kill. Its a big brain pick. Grenade bandolier and flak armor (point holds and grenade spam) can be useful in specific situations too. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. The KTR-3's name appears to be a reference to a katar or kiddari, a type of punching dagger native to India that was used for puncturing armor. 5%. 3. Rank 1-2 nanoweave immediately with your first certs, great return on investment. With nano, you will have 625 hp and 625 effective shields, for a. When activated, the resist shield applies a damage resistance overshield to the user, reducing the damage they receive from a variety of sources by 35% while it remains active. It's reliable and easy to use. At one point I was testing the EM6 (167 damage @10m ) and 3 headshots ( [ [167*2]*3]=1002 Damage) was leaving the targets with minimal health. 3-4 levels of Nanoweave Armor (suit) If you find yourself losing 1v1 gun fights more than half the time, Nanoweave Armor is a good choice. PlanetSide 2 Forums. Resist Shield is an ability available to the Heavy Assault. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. 0x, I'm sad they are not removing it, i think headshots should still deal more dmg then body shots but i dont think it should be double dmg. Either nanoweave or grenade bandolier. Carry 2 additional grenades 500 Nanoweave Armor 1 Health +10% 1 Nanoweave Armor 2 Health +12. I'd recommend NMG for most players as it's simple and works pretty well. Flak Armor is only good against vehicle weapons. Little weaker now that nanoweave got the speed reduction removed since you were 20% faster than anyone running nano but w/e. Combine its shield ability + Nanoweave armor + LMGs which are the best and the most versatile overall weapons for close and mid range fight and you have the absolute OP infantry class which will easy win every 1v1 situation. The fifth level is a total waste of certs since no one uses the Archer in an anti-infantry role. 1x reflex sight, forward grip, and softcore ammo. in a competitive environment or on ops probably resist shield + grenade bandolier (for dem concussions). PlanetSide 2 Forums. Very noticable difference when using it vs when using nanoweave. Nanoweave Armor will be your best friend because of its resists. KupoRU. 2) The table called "objective value of nanoweave", forget about it for now. Basically, the lower your sensitivity, the more you need to move your mouse around, but the easier it is to aim and the easier it becomes to compensate for hard recoil patterns. Nanoweave is still the meta during most fights. With the medic you have the ability to heal yourself, with nanoweave armor and skilling up your ability a bit is pure win. Nanoweave protects against everything. 5 sec reduction in shield regen time? or 20% extra HP. 2,EMP increases ability damage by 30%. Just buy attachments and such. Also, the head does not gain any benefit from nanoweave armor, but I'm not certain if overshields. travbrad, Feb 26, 2013 #1. That's not unfair or unbalanced. Implants vary. It's headshots. SomeRandomTrSoldier Planetside 2 Nanites. Planetside 2 actually has a very long TTK compared to most shooters, but since there are hundreds of potential enemies that can shoot you, it'll seem like you die instantly quite often. Implants: max catlike for the insane mobility and ammo printer as smgs tend to run out fast. 1. This makes very little difference in practical terms, because not only does it only ever amount to taking 1-2 more bullets to kill in most cases, it also provides no protection against headshots. Frightning89. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. Rank 2 : 2 additionnal grenadeHA been able to stack nanoweave + shield ressistance is beyong silly also even the HA shield ability is kinda little over the top weapons balance is fragile in a game with a higher ttk if the ttk was 0. Now, if I get suprised by an ESF and take a barrage of hellfire pods or photon pods, escaping with only 10% hp:-If have the NW 5 armor on, it will take about 3 seconds for my hp to fill, and about 70% of my abilities nanites. But the effectiveness of the resist shield is highly dependant on your health. 5% increase in total EHP. 2- Defence slot There's a few different options here, but I'll only list the most "viable" ones. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. So far, I've placed certs into Nanoweave Armor (rank 2) as well as Resist Shields (rank 2). The shield remains active for up to 15 seconds, based on the rank of the ability. That been said there is also packet loss that impacts your dmg, so if you play with wifi or got bad net there is that, also the netcoding is bad. Due to the size and chaotic nature of combats. Also, do remember that Symbiote exclusively affects small arms damage, and nothing else,. Nanoweave mitigates 1-2 bullet shots, which directly increases survivability. PlanetSide 2. It is auto-granted at rank 1, and upgraded using Certification Points. It beeps like a madman, shoots peas, and 6 of them can hold a biolab landing pad by themselves. For suit mod do I want Sprint, Shield Capacity, Nanoweave, or chameleon. 5% 10 Nanoweave Armor 3 Health +15% 50 Nanoweave Armor 4 Health +20% 150The Planetside 2 PC servers will be coming down at 3pm (Pacific) / 22:00 (UTC) for a game update. Nanoweave Armor is a certification for all classes except MAX. CORRECTIONS! Keep your annotations on! There were three big calculation er. You have to use Flak. Medic: The TAR or the Cyclone TRV. With a Nanoweave Armor you can compensate and get more survivability. Di seguito cercherò di spiegare Planetside 2 in tutti i suoi aspetti. Here is a list of recommendations that you can't go wrong with that are cheap and effective. As you say, it's only bodyshot resistance. You are ignoring one of the biggest downsides of this class 900HP. If you are REALLY good at headshots, consider the Daimyo. 9 bullets to Kill 2. 5 by excempting headshots was made in order to attract the MLG ready crowd, an idea that failed and the game saw a strong hit to itd population as many average players left due to that change and similar other changes. Also chances are your nano regen energy has been depleted in the fighting. Nanoweave Armor reduces incoming small arms damage by a percentage, rank / cost / effect: Rank 1 - 1 cert: 7. PlanetSide 2 Forums. CryptoYou're not aiming for the head. Confirmed by in-game. 3. In my opinion C4 is too powerful for it being so universal. nmg shield and nanoweave armor (I've only tried nmg and resist, nmg seems like a good all rounder shield) In tower fights (and close quarter fight bases), I ditch the forward grip and throw on the laser. Charge Ability - A former "Ability" that allowed MAX's to sprint short distances prior to removal that has now been balanced. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltIf you're trying to be the guy flying past enemy lines to plant C4 on enemy Tanks and Sunderers, flak armor is a very good choice. Unlock and use your Medical kits as often as possible. I think OP has forgot that NWA and RS don't stack. All Discussions. . Nanoweave Armor For those not aware, how Nanoweave functions now: When at max rank Nanoweave gives a flat 25% increase to the player’s total health pool. Heavy Assault is the backbone of Planetside 2's infantry forces, and is the go-to infantry choice for many veteran players. I was considering grabbing a. MAX OUT the heal tool, it's one of the best investments in the game. 3,Assimilate 5 reduces shield by 100. #2. An example would be: Level 1 = Reduces dmg from Pistols and SMGs by 20% Level 2 = Reduces dmg from Carbines and Shotguns by 15%1. This update contains a massive push toward a better starting experience for new players. And so the obvious downside to what is basically 2 implants in 1 has to be big. Step 3: Profit. That's already half the bullets needed. Response Jacket is objectively a better implant. I'm wondering where to place my certifications for an optimal build. Nanoweave Armor will give you as much help and love than your mummy and you cat ever did. Flak armor Unchanged Grenade belt Rank 1 : 1 additionnal grenade and restock grenade over time. The full complement. Standing still is a death sentence and the resistance buff is way too tiny to make up for that, not to mention that it doesn't even protect the head and you won't have any protection at all for these 2 seconds. I dressed this implant, got under a shot from the bulldog, -500 hp of the shield flew off, as it should be. PlanetSide 2 Forums. Nanoweave Armor 2: 10c Increase health by 12. Nanoweave Armor (Suit Slot) Rank 1 Nanoweave now reduces Sniper Rifle (resist type 20) damage received by 20%, instead of Small Arms (resist type 2). #3. PlanetSide 2 at IGN: walkthroughs, items, maps, video tips, and strategies. Personally i've spent my certs on: Mobile Spawn Utility for the sunderer. Buy suit upgrades next, probably nanoweave. Scr1nRusher, Jul 4, 2014 #2. It can be a daunting task for beginners to Planetside 2 when deciding what to spend their first certs on. I get more often shot by bullets than explosives so NW still suits my playstyle better even if the difference. Nanoweave armor was nerfed hard. The implant did not reduce the damage, the trigger did not start, nothing. Use it to blow people up. So the idea with this loadout is that it can be very versatile at almost all ranges at. Dedicated Spawn Valk w/ pilot, parked @ flight ceiling above triple-stack [ IMPORTANT! ] Step 1: Eject, and pop Resto-kit a second before landing. Same mechanism as the flak armor which being specific to explosions offers double the protection one gets from NW. PlanetSide 2. Nanoweave needs to be removed. Unlocking Nanoweave Armor should be your focus. Nano-cloak takes a bit more familiarity with the class IMO to use better. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penaltYour DPI should be at 800- it makes mouse movements more fluid. Dev Note: As part of the ongoing experiments with Nanoweave, we're pulling off the movement speed reduction and moving the resistances of sniper rifles into their own. All of them currently use AV mines, AV turret, Sticky grenade and Nanoweave armor. Full Nanoweave + Robotics Technician 4 or 5 = 60% of damage taken from bullets. Step 2: Enjoy 5 seconds of cloak while sprinting to point of heavily-camped triple-stick. So headshots is a must most of the time. It makes you completely immune to the effect of the new EMP (except vision scramble) so that's an extra bonus right there. Let's imagine two players of equal skill. But this downside makes it way too situational. To test: just how much damage Symbiote deals. About. PlanetSide 2 Forums. And to assume that everyone who wears the current version of Nanoweave has "no-skill" is a bit short sighted. there probably are other combinations as I’m not familiar enough with all the minute aspects of every playstyle in Planetside 2 to claim that these are the only ones. 5% All gun optics for Infantry cost 30c and include quick sights (reflex), close to mid-range. Youre bound to hit sth. 86K subscribers in the Planetside community. KupoRU , Sep 4, 2018. 8%. Here's the spreadsheet. Which Suit Equipment for the Heavy Assault would you pick first? #PlanetSide2. Certs: 61-211 per class 2. Wait for lvl 5 until BR25. It will also improve suit slot diversity. Planetside 2's learning curve is steep, so don't get discouraged if it feels like you're not improving. It is unlocked and upgraded using Certification Points. I will equip Nanoweave Armor™️ in the Nanoweave Armor™️ slot and Medkit™️ in the Medkit™️ slot. The Excursion Kukri is a melee weapon available to all factions. Home Forums > PlanetSide 2 Discussion > PlanetSide 2 Gameplay Discussion > Nanoweave armor as no place in a game like this ! Remoove or Make the shield recharge have a penalt. This effect only protects against small arms damage, not explosives. They should divide up the resistance stats across all the weapon types and change the way Nanoweave affects these. 20, at 6:00am PT (3:00pm CEST), downtime is expected to last up to four hours. Home Forums > PlanetSide 2 Discussion > Class Discussions > Infiltrator >. It's a bad joke, a terrible attempt at balancing, and nanoweave itself serves no meaningful purpose in the game except to further increase the already vast gap between vets and noobs in planetside. Nanoweave armor will no longer provide that 20% damage reduction to small arms fire. Resist offers a maximum of 400 extra effective health, including when shot in the head but at the cost of losing the 20% damage resistance of nanoweave for torso/leg shots. (of course nanoweave is a whole other can of worms, but that's a discussion for another day). In other words, it increases the potency of health and shields by 25%. The whole Rambo thing is cool in theory but usually doing that just gets me killed. I was considering grabbing a compensator and a. Survivalist is always insanely powerful, so it’s great option and an investment for all your classes not just Heavy. The laser sight for the chaingun will actually help here, but extended mags will also let you hold fire. Commissioner is a consistent 2 headshot kill against any HA, and a consistent 3 bodyshot kill against full nanoweave armor, whereas Underbooss cannot 2 headshot a full health Resist HA, and a will need an extra bodyshot against Nanoweave. There is probably more benfit when using auxiliary shield and the engy class, but probably using a deployable and flak/nanoweave armor will provide more protection since the 2 second benefit is minimal. IIRC max flak gives 50% damage reduction from explosions.